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<title>paretti's CGPortoflio Gallery</title>
<link>http://paretti.cgsociety.org/gallery/</link>
<description>paretti's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>The Crawler’s Queen</title>
	<link>http://paretti.cgsociety.org/gallery/792436</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g62/384162/384162_1249367527_small.jpg"><br><br>The Crawler’s Queen is part of the Butterflycity illustration series. It depicts the scene when the Crawlers decide to build their own queen as a response to the Butterflies' Queen arrival. However, something goes wrong, the crawlers engineers don’t do the right calculations and the creature-machine-building comes out as a hybrid zoomorphic creation that would turn out the butterflycity world into a realm even more complex than it already was (check out the previous illustrations for this saga).<br />
This piece is full of details and it's so huge that you may want to take a look at some larger formats of it at http://parettidesign.blogspot.com/2009/08/crawlers-queen.html<br />
<br />
While working on it, I got a bit inspired on two main aesthetic references: the style of painted illustrations done by Simon Bisley (a comic book artist I was a fan of when being a little kid) and also by the machine-like creatures called Zerg from a game I used to play quite often back a decade ago: Starcraft, eventhough I always found back then that the graphics for such an awesome game were a bit weak. Well, nowadays cg technology allows us to do much more complex renderings and visual creations, as the one you see here. Hope you people like it.<br />
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	</description>
	<pubDate>Tue, 04 Aug 2009 01:32:12 +0000</pubDate>
	</item>
	<item>
	<title>Media Man - The Mindmedia Interface</title>
	<link>http://paretti.cgsociety.org/gallery/782545</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g62/384162/384162_1246834606_small.jpg"><br><br>The &quot;Media Man&quot; is an illustrated character I created as the commercial identity for Mindmedia group. The man is a take off on Michelangelo's David, as a ways to represent certain senses of clasicism and beauty related to the services of the company. He pulls his own face off to let the isotype of the company inside of him  come alive. This image is a screenshot of the interface for the website I entirely designed and it was achieved by a mixture of technics, from regular vector drawing &amp; photographic enhancement to 3d rendering and some flash actionscripting.]]>
	</description>
	<pubDate>Sun, 05 Jul 2009 17:56:49 +0000</pubDate>
	</item>
	<item>
	<title>Butterfly city - illustrations</title>
	<link>http://paretti.cgsociety.org/gallery/782946</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g62/384162/384162_1246921744_small.jpg"><br><br>This is a concept design, illustration and modeling project based on the idea of insect forms merging with industrial and urban shapes. Certain parts of the bugs I achieved through 3D software, however the whole project is mainly worked by vector drawing and bitmap editing (PS).  The environment in which the butterflies and bugs exists was supposed to be quite industrial and technological, and somewhat a fantasy only posible from cg, with colors and transparencies colliding, plane overlapping, convex and concave zones merging and other visual arrangements to give a rather graphical appearance to the images insetad of a painting or photographic look.]]>
	</description>
	<pubDate>Mon, 06 Jul 2009 18:09:06 +0000</pubDate>
	</item>
	<item>
	<title>Butterfly city - The saga</title>
	<link>http://paretti.cgsociety.org/gallery/783188</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g62/384162/384162_1246989521_small.jpg"><br><br>Butterfly city is a concept project that doesn’t end with only a few illustrations. It’s meant for several different graphical pieces at different formats, that somehow portray the story behind it. Theres’a saga that consists of different titles: The queen arrives, que queen’s era, the king’s era, etc  And each one of them has its particular characteristics figure wise. Here are some more samples of the illustrations I did for this saga. The ones that appear as notebook covers are abstract compositions actually taken from smaller parts of the large promo poster.]]>
	</description>
	<pubDate>Tue, 07 Jul 2009 12:58:47 +0000</pubDate>
	</item>
	<item>
	<title>Butterfly City - The Crawlers . Designer's sheets</title>
	<link>http://paretti.cgsociety.org/gallery/784033</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g62/384162/384162_1247200631_small.jpg"><br><br>While I was designing the “crawlers”, the characters that play an antagonist role into the Butterfly City realm, I realized that there was a rich aesthetic value during the cg process. So I stopped for a moment and started focusing on what was going on graphical wise with some of my wireframe models or my quick renders, and decided then to make these sort of Designer’s sheets, showing some of those quick visual  perceptions but rather much graphically enhanced, observing the fact that I wasn't intending for them to  be a document of trust about the technical process of rendering but a aesthetical composition of its own instead, with its own visual richness far apart from the actual 3d process it was taken from.]]>
	</description>
	<pubDate>Thu, 09 Jul 2009 23:37:19 +0000</pubDate>
	</item>
	<item>
	<title>Palais du Taureau - birdseyeview</title>
	<link>http://paretti.cgsociety.org/gallery/782606</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g62/384162/384162_1246858369_small.jpg"><br><br>A 3D modeling &amp; animation fantasy architecture.  I intended to mix different architectural styles in just one building, starting up with a bizantine overall base and then adding up several details from ancient greek sculpture to gothic and neoclassical ornaments. It was somehow meant to be as a jump in history from one corner to the other.  For more info on this prject you can visit http://parettidesign.blogspot.com/2009/04/palais-du-taureau-cg-animation.html<br />
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	</description>
	<pubDate>Mon, 06 Jul 2009 00:32:50 +0000</pubDate>
	</item>
	<item>
	<title>Palais du Taureau - Animation Screenshots</title>
	<link>http://paretti.cgsociety.org/gallery/782602</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g62/384162/384162_1246857589_small.jpg"><br><br>A 3D animation where  my 3D palace is  placed in a dreamingly landscape  The whole project was completedly done by 3d technology and it took over 240 million polygons for it to be shaped, except for birds, fog and small environment climate effects I achieved for the final animation in After Effects.]]>
	</description>
	<pubDate>Mon, 06 Jul 2009 00:19:52 +0000</pubDate>
	</item>
	<item>
	<title>The Illusionist –  a few web Screenshots </title>
	<link>http://paretti.cgsociety.org/gallery/782649</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g62/384162/384162_1246870575_small.jpg"><br><br>My client, a quite talented illusionist and stage magician, asked me to design a whole promo campaign for him. The concept behind this project came out quite clear: certain touch of misticism, and a sort of darkness was going to be depicted in most of the graphic work for his  campaign. But when it came to develope his web site, o decided to focus on quick motion and visual effects as a means to strengthen the idea of “illusion”. At the same time, he didn’t really want to look like the typical old fashioned magician, but rather contemporary, young and somewhat related to technology, fantastic scenery, etc. I mainly used Flash and After effects for this web site and only small almost rather unseen and unimportant details rendered by 3d software. However it came out as a fine product full of motion, depth of field and its overall aesthetics recalls rather a computer game dynamics. His posings were inspired on some well reknown imagery like the movie The Illusionist, or the painting “Cruxifición” by Salvador Dali. ]]>
	</description>
	<pubDate>Mon, 06 Jul 2009 03:56:17 +0000</pubDate>
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